VERSION 0.0157
BALLADRION » Devlog





All updates done in 6 months till VERSION 0.0157
- Dynamic enemy generation added with goblins and wolves spawning procedurally for varied gameplay.,
- Minimap system implemented showing player and enemy icons for better navigation.,
- Item pickup mechanic created; inventory management and XP progression introduced for character growth.,
- UI overhaul: health, stamina, XP bars, quest progress, inventory grid, pause and death menus added.,
- Multiple new levels/environments: Town, Forest, Graveyard with smooth map transitions and loading logic.,
- Performance optimized via static lighting, asset cleanup; stable 60 FPS on test hardware; project size reduced.,
- Shooting system redesigned with arrow objects and Niagara VFX for visual impact.,
- Enemy AI enhanced with improved behavior, attack animations, visibility (colored models), and unstuck logic.,
- Player interaction features added: F-key interactions, teleportation via obelisks, and UI feedback on actions.,
- Map selection system introduced with smooth transitions and refined visuals.,
- Inventory and resource icons properly scaled and clear for better UI clarity.,
- UI resolution compatibility ensured for 1980x display with correct ESC and menu handling.,
- Advanced Niagara visual effects added for fire and shooting; FPS limit unlocked for smooth gameplay.,
- Expanded world design with buildings, fences, props, windmills, tavern, and combat dummies for immersion.,
- Cooldown timer system for abilities and dash; bow shop and forgery systems fully implemented.,
- Companion mechanics added with passive foxes providing buffs (map reveal, inventory aid).,
- Inventory auto-expands on upgrade; enemies visible on map; UI and cooldown display bugs fixed.,
- Health and stamina potions upgradable and maxable.,
- New stats tracked: deaths, enemies killed, successful runs.,
- Spawn system revamped: enemies spawn farther away; AI uses chase only; no freezing.,
- Enemies stop to attack, flash red when hit, have individual pathing; elite enemies added.,
- Timer and boon systems added for gameplay events; game pause mechanics improved.,
- Cutscenes and memories system added; quests replaced with map-oriented story events.,
- New abilities added: defense shield with rotating disks, health regeneration with upgrades.,
- Ability skill levels now shown on UI.,
- New goblin archer enemy with ranged attacks and timed shooting.,
- Final project adjustments for Balladrion and Steam packaging.
BALLADRION
Wake up in a forgotten world. Fight, mine, and uncover your past.
Status | In development |
Author | ProjectKP |
Genre | Action |
Tags | 3D, Action RPG, alpha, Fantasy, Indie, Magic, mining, replayability, Roguelite, solo-dev |
More posts
- VERSION - 0.0.158, 0.0.159, 0.0.1603 days ago
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