VERSION 0.0157


All updates done in 6 months till VERSION 0.0157

  • Dynamic enemy generation added with goblins and wolves spawning procedurally for varied gameplay.,
  • Minimap system implemented showing player and enemy icons for better navigation.,
  • Item pickup mechanic created; inventory management and XP progression introduced for character growth.,
  • UI overhaul: health, stamina, XP bars, quest progress, inventory grid, pause and death menus added.,
  • Multiple new levels/environments: Town, Forest, Graveyard with smooth map transitions and loading logic.,
  • Performance optimized via static lighting, asset cleanup; stable 60 FPS on test hardware; project size reduced.,
  • Shooting system redesigned with arrow objects and Niagara VFX for visual impact.,
  • Enemy AI enhanced with improved behavior, attack animations, visibility (colored models), and unstuck logic.,
  • Player interaction features added: F-key interactions, teleportation via obelisks, and UI feedback on actions.,
  • Map selection system introduced with smooth transitions and refined visuals.,
  • Inventory and resource icons properly scaled and clear for better UI clarity.,
  • UI resolution compatibility ensured for 1980x display with correct ESC and menu handling.,
  • Advanced Niagara visual effects added for fire and shooting; FPS limit unlocked for smooth gameplay.,
  • Expanded world design with buildings, fences, props, windmills, tavern, and combat dummies for immersion.,
  • Cooldown timer system for abilities and dash; bow shop and forgery systems fully implemented.,
  • Companion mechanics added with passive foxes providing buffs (map reveal, inventory aid).,
  • Inventory auto-expands on upgrade; enemies visible on map; UI and cooldown display bugs fixed.,
  • Health and stamina potions upgradable and maxable.,
  • New stats tracked: deaths, enemies killed, successful runs.,
  • Spawn system revamped: enemies spawn farther away; AI uses chase only; no freezing.,
  • Enemies stop to attack, flash red when hit, have individual pathing; elite enemies added.,
  • Timer and boon systems added for gameplay events; game pause mechanics improved.,
  • Cutscenes and memories system added; quests replaced with map-oriented story events.,
  • New abilities added: defense shield with rotating disks, health regeneration with upgrades.,
  • Ability skill levels now shown on UI.,
  • New goblin archer enemy with ranged attacks and timed shooting.,
  • Final project adjustments for Balladrion and Steam packaging.

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